Long Awaited Blog
I havent done a blog for a while so i thought it was about time to write one.
At the moment Group A are trying their best to succeed in creating the train station level. A year in the making and its slowly getting there. We have been biseiged by on going problems with our measurements making the 2 weeks of measuring seem pointless. Trying to ignore the gloat of my lecturer after proving me wrong about a certain measurement, I reply with my usual reply ‘We’ll get it sorted’
Hopefully we will, and the level will be a success. All of my group have worked hard, no one has just sat on their bums doing nothing, all in all it has been a group effort.
I’ve been uving for what seems like forever. I left the bridge has it was irritating me with its complex shape. So ive just been working on the mess of objects i have populating my scene.
Next years Personal
Thanks to my friend Jessica Lucas and her blog (http://jessicaonpaper.blogspot.com) it inspired me to think about my project even though i wont be starting it until september.
The project is an idea thats been used to death but i wanted to twist it. Ive told a few people about it but im keeping quiet on here until its been fully explored and written up.
I know that it will be the concept of a film and i will model characters, environments, weapons and vehicles
The working title (i stress it is a working title and will most probably wont be the final name) is FLESH ROTT
I have a building site outside my window so i thought i would model a digger. I’d been thinking about it for a while actually.
this is just one of 30 photos i took.
this is the ambient occlusion render
Im trying to model in under 5000 poly’s. its about 3000 at the moment so im going to have to trim it down a bit more.
Been modelling it a few hours a week for the past 3/4 weeks, its only for fun.
I’ll hopefully post an other blog sooner rather than later.